| Datum | Host | Téma |
|---|
| 1.10 | Úvod do studia pro studenty KHD | - |
| 8.10 | NEKONÁ SE / PONĚŠICE KHD | - |
| 15.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 22.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 29.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 5.11 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 12.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
| 19.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
| 26.11 | Lenka Krsová | Level Design |
| 3.12 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Level Design |
| 10.12 | Quinten Buijs | Level Design |
| 17.12 | Studenti KHD | Prezentace prváckých a absolventských her |
| Datum | Host | Téma |
|---|
| 13.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 20.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 27.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 5.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 12.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 19.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
| 26.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
| 2.4 | TBA | TBA |
| 9.4 | Jan Ilavský (Founder @ Beat Games) | TBA |
| 16.4 | Pavel Tovaryš (Founder @ Rake in Grass) | TBA |
| 23.4 | Anton Romanenko (Designer @ SCS Software) | TBA |
| 30.4 | Jakub Dvorský (Founder @ Amanita Design) | TBA |
| 7.5 | TBA | TBA |
| 14.5 | TBA | TBA |
| Datum | Host | Téma |
|---|
| 3.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 10.10 | NEKONÁ SE / PONĚŠICE KHD | - |
| 17.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 24.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 31.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 7.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Hloubková analýza |
| 14.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
| 21.11 (start 16:00) | Martin Schlichter | Making cards great again since 14. century |
| 28.11 | Volha Kapitonava (Project Manager @ Threaks, prev. Community Lead @ ZA/UM) | Intro to Crafting a Powerful Online Presence for Your Game |
| 5.12 | Quinten Buijs (Freelance Game Designer) | Level Design |
| 12.12 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Design rozsáhlých světů |
| 19.12 | Studenti herního designu | Prezentace konceptů prototypu 1. ročníku |
| Datum | Host | Téma |
|---|
| 14.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 21.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 28.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 7.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 14.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 21.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Hloubková analýza - Slay the Spire |
| 28.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
| 4.4 | Ondřej Trhoň (No Fun Kolektiv, Charles Games) | TBA |
| 11.4 | Martin Hájek (Game Designer @ Wargaming) | TBA |
| 18.4 | Michal Roch (CEO @ Honestly Games) | Indie akcelerátor a provoz herního studia |
| 25.4 | - | Nekoná se |
| 2.5 | Tomáš Roller (Plan A) | TBA |
| 10.5 o 11:00 | Jarek Kolář | Přednáška + Workshop |
| Datum | Host | Téma |
|---|
| 4.10 | PONĚŠICE (jen pro studenty KHD) | Úvod do studia |
| 11.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 18.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 25.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 1.11 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 8.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Procedurálně generovaný obsah |
| 15.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Hloubková / komparativní analýza |
| 22.11 | Sergio Massabo (Producer) | Produkce lokalizovaného obsahu |
| 29.11 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Design rozsáhlých světu |
| 6.12 | TBA | TBA |
| 13.12 | Studenti KHD (FAMU) | Prezentace - Koncepty prototypu z Dílny 1 |
| 20.12 | NEKONÁ SE | - |
| Datum | Host | Téma |
|---|
| 5.10 | Michal Berlinger (Game Developer @ Amanita Design) | Case Study - Pilgrims |
| 12.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 19.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 26.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 2.11 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
| 9.11 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Design rozsáhlých světu |
| 16.11 | Martin Hájek (Game Designer @ Bohemia Interactive) | Design herního obsahu (singleplayer vs. coop vs. multiplayer) |
| 23.11 | Jakub Dvorský (Amanita Design) | TBA |
| 30.11 | Radim Jurda a Jan Chlup (Amanita Design) | Case Study - Creaks |
| 7.12 | Jára Plachý (Amanita Design) | Case Study - Happy Game |
| 14.12 | Studenti KHD (FAMU) | Prezentace - Koncepty prototypu z Dílny 1 |
| Datum | Host | Téma |
|---|
| 15.2 | Vojtěch Leischner (ČVUT) | Interaktivita ve fyzickém prostoru |
| 22.2 | Lubor Kopecký | Úvod do produkce a distribuce her |
| 1.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Statistika a pravděpodobnost v herním designu |
| 8.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Modelování RPG mechanik |
| 15.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Náčrt bojového systému |
| 22.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Designovými podvody za lepší gameplay |
| 29.3 | Viktor Bocan (Design Director @ Warhorse Studios) | TBA |
| 5.4 | Michal Kovařík (Technology Director @ Wube Software) | TBA |
| 12.4 | Nekoná se | |
| 19.4 | Nekoná se | |
| 26.4 | Ondřej Trhoň a Barbora Tauerová | Videoherní architektura |
| 3.5 | Jaroslav Meloun (Rendlike) | FixFox - Case Study |
| 10.5 | TBA | TBA |
| 17.5 | CBE (speaker TBA) | TBA |