Datum | Host | Téma |
---|
1.10 | Úvod do studia pro studenty KHD | - |
8.10 | NEKONÁ SE / PONĚŠICE KHD | - |
15.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
22.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
29.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
5.11 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
12.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
19.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
26.11 | Lenka Krsová | Level Design |
3.12 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Level Design |
10.12 | Quinten Buijs | Level Design |
17.12 | Studenti KHD | Prezentace prváckých a absolventských her |
Datum | Host | Téma |
---|
13.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
20.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
27.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
5.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
12.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
19.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
26.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
2.4 | TBA | TBA |
9.4 | Jan Ilavský (Founder @ Beat Games) | TBA |
16.4 | Pavel Tovaryš (Founder @ Rake in Grass) | TBA |
23.4 | Anton Romanenko (Designer @ SCS Software) | TBA |
30.4 | Jakub Dvorský (Founder @ Amanita Design) | TBA |
7.5 | TBA | TBA |
14.5 | TBA | TBA |
Datum | Host | Téma |
---|
3.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
10.10 | NEKONÁ SE / PONĚŠICE KHD | - |
17.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
24.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
31.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
7.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Hloubková analýza |
14.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
21.11 (start 16:00) | Martin Schlichter | Making cards great again since 14. century |
28.11 | Volha Kapitonava (Project Manager @ Threaks, prev. Community Lead @ ZA/UM) | Intro to Crafting a Powerful Online Presence for Your Game |
5.12 | Quinten Buijs (Freelance Game Designer) | Level Design |
12.12 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Design rozsáhlých světů |
19.12 | Studenti herního designu | Prezentace konceptů prototypu 1. ročníku |
Datum | Host | Téma |
---|
14.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
21.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
28.2 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
7.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
14.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
21.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Hloubková analýza - Slay the Spire |
28.3 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | TBA |
4.4 | Ondřej Trhoň (No Fun Kolektiv, Charles Games) | TBA |
11.4 | Martin Hájek (Game Designer @ Wargaming) | TBA |
18.4 | Michal Roch (CEO @ Honestly Games) | Indie akcelerátor a provoz herního studia |
25.4 | - | Nekoná se |
2.5 | Tomáš Roller (Plan A) | TBA |
10.5 o 11:00 | Jarek Kolář | Přednáška + Workshop |
Datum | Host | Téma |
---|
4.10 | PONĚŠICE (jen pro studenty KHD) | Úvod do studia |
11.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
18.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
25.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
1.11 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
8.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Procedurálně generovaný obsah |
15.11 | Martin Ziegler (Lead Scripter @ Warhorse Studios) | Hloubková / komparativní analýza |
22.11 | Sergio Massabo (Producer) | Produkce lokalizovaného obsahu |
29.11 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Design rozsáhlých světu |
6.12 | TBA | TBA |
13.12 | Studenti KHD (FAMU) | Prezentace - Koncepty prototypu z Dílny 1 |
20.12 | NEKONÁ SE | - |
Datum | Host | Téma |
---|
5.10 | Michal Berlinger (Game Developer @ Amanita Design) | Case Study - Pilgrims |
12.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
19.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
26.10 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
2.11 | Viktor Bocan (Design Director @ Warhorse Studios) | Systémový design |
9.11 | Ivan Buchta (Creative Director @ Bohemia Interactive) | Design rozsáhlých světu |
16.11 | Martin Hájek (Game Designer @ Bohemia Interactive) | Design herního obsahu (singleplayer vs. coop vs. multiplayer) |
23.11 | Jakub Dvorský (Amanita Design) | TBA |
30.11 | Radim Jurda a Jan Chlup (Amanita Design) | Case Study - Creaks |
7.12 | Jára Plachý (Amanita Design) | Case Study - Happy Game |
14.12 | Studenti KHD (FAMU) | Prezentace - Koncepty prototypu z Dílny 1 |
Datum | Host | Téma |
---|
15.2 | Vojtěch Leischner (ČVUT) | Interaktivita ve fyzickém prostoru |
22.2 | Lubor Kopecký | Úvod do produkce a distribuce her |
1.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Statistika a pravděpodobnost v herním designu |
8.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Modelování RPG mechanik |
15.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Náčrt bojového systému |
22.3 | Viktor Bocan (Design Director @ Warhorse Studios) | Designovými podvody za lepší gameplay |
29.3 | Viktor Bocan (Design Director @ Warhorse Studios) | TBA |
5.4 | Michal Kovařík (Technology Director @ Wube Software) | TBA |
12.4 | Nekoná se | |
19.4 | Nekoná se | |
26.4 | Ondřej Trhoň a Barbora Tauerová | Videoherní architektura |
3.5 | Jaroslav Meloun (Rendlike) | FixFox - Case Study |
10.5 | TBA | TBA |
17.5 | CBE (speaker TBA) | TBA |